Spline Modeling in Cinema 4D: Lathe
What This Tutorial Covers
Spline Drawing
Vector profiles that drive 3D geometry.
Lathe Generator
Revolve a spline around an axis to create rotational forms.
Use Cases
Bottles, vases, cups — anything radially symmetric.
Noble Desktop's Video Editing & Motion Graphics Certificate teaches Cinema 4D alongside After Effects, Premiere Pro, and motion design fundamentals.
Unlock the intricacies of Cinema 4D with this comprehensive guide, covering topics like Creating Splines, Spline Modeling Techniques, Transforming 3D Models, and more. Learn how to create a 3D model from scratch using various techniques and tools.
Click on the Spline Pen
tool to the left of the viewport.In the Front view, hold the 2 key on your keyboard and drag the Left Mouse button to zoom in until you can comfortably see the reference image.
Click at the blue center line where it crosses over the center of the glass to create the first vertex, then click to create a second vertex about half way up the interior of the glass.

Continue to create a series of straight lines until you have the rough contour of the glass created.

Press the Esc key on your keyboard to finalize the spline.
Press the Spacebar on the keyboard to switch to the Live Selection
tool.Drag the live selection tool over all the vertices on the spline to select them.
NOTE: The vertices turn white when they are selected.
CTRL–click (Mac) or Right–click (Windows) on one of the selected vertices and choose Soft Interpolation.

Press E to activate the Move tool.
Click on the vertex at the center line along the top of the glass.
Drag this vertex’s tangent lines until the curve looks more like the reference image.
NOTE: You can also use the Move tool to move vertices around.
Continue to adjust vertices and tangents until you are happy with the results.
NOTE: To break Tangents so they are no longer linked together hold the Shift key while dragging. To delete a vertex, select it and press Delete (Mac) or Backspace (Windows) on your keyboard.

Press Cmd–S (Mac) or CTRL–S (Windows) or choose File > Save Project.
In the Object Manager click off the check mark to the right of Model Reference to hide it.
Still in the Object Manager double–click on the Spline object and rename it Marg Path.
Hold the Option (Mac) or ALT(Windows) and click on the Subdivision Surfacemodifier in the Createtools and choose Lathe**.

NOTE: Holding down the keyboard modifier key adds Lathe as the parent of the currently selected object. This automatically applies it to create the new shape.
Click on the toggle Active View
button to view all four viewports.In the Perspective view, adjust the window until you can see the top of the glass clearly.
NOTE: You can hold down the 1,2, & 3 keys on the keyboard and drag in the window with left mouse buttons to use the Move, Scale, and Orbit camera tools.
The shape of the glass is a little rough, we can fix this using the Subdivision attribute in the Lathe object.
In the Object Manager, double–click on the Lathe object and rename it Margarita Glass.
- Press Return (Mac) or Enter (Windows) on the keyboard to finalize the change.
With the Margarita Glass object selected click on the Object tab in the Attribute Manager.
Change Subdivisions to 50. This will give the glass a smoother look.
NOTE: If you need to adjust the spline more you can just turn off the lathe object, click on the spline and use the move tool to adjust it. Remember to turn the lathe back on when you are done.
Click in each other viewport and press H on your keyboard to fit the geometry in the view.
In the Front view choose Display > Lines.
NOTE: You can also hold the N key on the keyboard and press G to switch to the lines display mode.
Press Cmd–S (Mac) or CTRL–S (Windows) or choose File > Save Project.



button to open it.
button.

button at the top of the viewports.