Editing Textures & Importing 3D Models
What This Tutorial Covers
Material Editing
Customize Cinema 4D materials for your scene.
Texture Mapping
UV maps that wrap textures correctly across geometry.
3D Model Import
Bring OBJ, FBX, and other formats into Cinema 4D.
Noble Desktop's Video Editing & Motion Graphics Certificate teaches Cinema 4D alongside After Effects, Premiere Pro, and motion design fundamentals.
Improve your Cinema 4D skills by learning how to edit textures, import 3D models, locate missing texture files, and create shadow passes in this comprehensive tutorial.
In After Effects, click on the Hard Candy Text.c4d layer to select it.
Press Cmd–E (Mac) or CTRL–D (Windows) or choose Edit > Edit Original to open your model in Cinema 4D Lite.
In Cinema 4D Lite, move the playhead to 02;00
In the Object Manager turn the Black and White Checkered Tiles.psd Plane back on to reveal the floor object.

Choose File > Merge Project or press Cmd–Shift–O (Mac) or CTRL–Shift–O (Windows).
In the dialog box, navigate to Class Files > C4D in AE Class > AE Text to C4D > Media > C4D > Dice.
Double–click on the D6-Production.c4d to import it.
NOTE: If you receive a missing plugins message just click OK to continue.
Two new models will be added to the scene, D6—1 and D6—2. You should be able to barely seem then at the edge of the Perspective view.
Click the Toggle Active View
button at the top right of the Perspective panel to reveal all four viewports.Click on the Top viewport and press H to frame all objects in your scene.
Repeat this for the two other viewports.
In the Object Manager click on the D6—1 object, hold Shift and click on the D6—2 object to select them both.
Press Opt–G (Mac) or ALT–G (Windows) to group them into a new null object. This will allow us to transform both of them at the same time.
Double–click on the new Null and rename it Dice Controller.
Press Return (Mac) or Enter (Windows) to finalize the name change.
Click on the Move
tool to activate it.NOTE: You can also press E on the keyboard to activate the Move tool.
In the Top viewport drag the Dice Controller until the Dice are located next to the word Hard.

Click in the Right viewport to activate it and use the Move Camera
and Scale Camera
controls until you can see the dice models better.
With the move tool
drag the Dice Controller down until the first die is lined up with the floor.In the Object Manager click on the expand switch for Dice Controller
Click on D6—1 to select it.
In the Right viewport drag the model down until it also sits on the floor object.

In the Object Manager click back on the Dice Controller null.
Click on the Rotate
tool to activate it.NOTE: Press R on the keyboard to activate the Rotate tool.
In the Top viewport use the inner rotate ring to rotate the null until the dice create an interesting composition in the Perspective view.

Click in the Perspective view and press Cmd–R (Mac) or CTRL–R (Windows) to render the view port.
Click Cancel in the Asset Error alert. You received an error message because the dice material is missing a texture. We need to reconnect it before we can proceed.
Press Cmd–S (Mac) or CTRL–S (Windows) or choose File > Save Project to save your C4D project.
In After Effects, click on the Hard Candy Text.c4d layer to select it.
Press Cmd–E (Mac) or CTRL–D (Windows) or choose Edit > Edit Original to open your model in Cinema 4D Lite.
In the Object Manager locate the hard candy null object.
CTRL–click (Mac) or Right–click (Windows) on the hard candy null
and choose Render Tags > Compositing.In the Attribute Manager click on the Object Buffer tab.
Click the first Enable switch and confirm the buffer is set to 1
NOTE: If you don’t see the Object Buffer tab in the Attribute Manager click on the Compositing tag located to the right of the object name.
Still in the Object Manager locate the Dice Controller null object and:
- CTRL–click (Mac) or Right–click (Windows) on the Dice Controller null
and choose Render Tags > Compositing. - In the Attribute Manager click on the Object Buffer tab.
- Click the first Enable switch and confirm this buffer is also set to 1
- CTRL–click (Mac) or Right–click (Windows) on the Dice Controller null
In the Object Manager click off the red X switch next to the Black and White Checkered Tiles.psd plane to show it.
NOTE: we have to turn the visibility of the floor plane back on so the shadows that it recieved can be seen in AE.
Click the Edit Render Settings
button or choose Render > Edit Render SettingsNOTE: The keyboard shortcut to open Render Settings is Cmd–B (Mac) or CTRL–B (Windows).
On the left side of the dialog click on the Multi-Pass switch.
Click on the Multi-Pass selector button and choose Object Buffer from the list.
On the right side of the dialog, confirm that the Group ID for the object buffer is set to 1
Close the Render Settings dialog.
Press Cmd–S (Mac) or CTRL–S (Windows) or choose File > Save Project to save your C4D project
Return to After Effects.


Orbit Camera: Drag this button to orbit the viewport camera around the scene.
by clicking the button next to the Render controls.