Particle Skateboards: 3D Rotation, Lighting, & Motion Blur
Master 3D Effects and Motion Graphics
Core Techniques You'll Master
3D Layer Transformation
Convert 2D layers to 3D and manipulate position, rotation, and orientation in three-dimensional space. Master the coordinate system for professional depth control.
Advanced Lighting Systems
Create dramatic spot lighting with customizable cone angles, intensity, and feathering. Apply metallic materials and realistic shadow casting.
Motion Blur Integration
Simulate realistic movement with motion blur effects that enhance the perception of speed and create professional-quality animations.
In the Tools panel, locate the dropdown menu showing Set Orientation for 3D layers and change it to Rotation to work with animation-friendly properties.
Test X-axis rotation by hovering over the red handle and dragging vertically. Notice how the layer rotates front-to-back like a pet door, and observe that revolution values remain static during this interaction. Undo when finished.
Since the Rotation tool only sets static positioning, return to the Selection tool by pressing V for more precise numerical control.
In the Timeline, hover over the Z Rotation value (0.0°) and drag with the hand slider
to see traditional clockwise rotation. Undo afterward.
Finally, test Y Rotation by dragging its value rightward to see the skateboarder rotate leftward in 3D space.
Key Takeaways

next to Frame Rate and adjust to 30 fps for smoother playback.
for any selected layer. If this control isn't visible, click the Toggle Switches / Modes button at the Timeline's bottom.
from the toolbar or press V.
by clicking it or pressing W.
, hover over the green hexagonal handle until the cursor disappears and you see a Y-axis tooltip. Drag horizontally to rotate the skateboarder around the Y-axis like a revolving door. You'll notice the layer intersects with the background—we'll resolve this shortly. Undo after experimenting.
and reposition the skateboarder's anchor point
icon.
and selecting Keyframe Assistant > Easy Ease In. This creates deceleration as the rotation completes, while leaving the first and third keyframes linear for consistent velocity in the initial spin and final drift phases.