What is an Empathy Map?
Visual tool for organizing user research insights
A visual tool that organizes qualitative user research findings to help design teams recognize user pain points and stay user-centered throughout the design process.
Empathy Phase Research Process
Define Goals
Set clear objectives for the research effort, typically focusing on identifying user pain points and understanding their world.
Conduct User Interviews
Interview real users while setting aside your own beliefs to learn what the user's world actually looks like.
Construct Empathy Maps
Organize findings into a visual representation with four squares: thinks, says, does, and feels around a central user circle.
Evolution of the Empathy Map
Original Development
Created by Dave Gray's team at XPLANE design firm as part of the Gamestorming toolkit with four squares and central user circle
Updated Version
Gray's team revised the map to emphasize emotion in the center, added goals section, and numbered sections to show intended sequence
Traditional Empathy Map Components
Thinks
Observations of user's facial expressions and body language during research sessions.
Says
Direct quotes captured from what the user said during interviews and research sessions.
Does
Descriptions of actual actions the user takes during the interview or observation period.
Feels
Responses to questions about emotions and emotional states observed during research.
Empathy Map Creation Process
Define Scope and Goals
Answer the fundamental questions: Who is the user and what task are they accomplishing? This sets the foundation for all research.
Conduct Research
Use interviews, direct observation, contextual inquiry, or diary studies. Focus on open-ended questions rather than yes/no responses.
Gather Materials
Prepare Post-it notes or digital tools like Adobe XD, Sketch, or Figma for collaborative mapping sessions.
Team Collaboration
Work together to organize findings into the four categories and construct maps for ongoing reference.
Question Types for User Research
| Feature | Open-ended Questions | Closed-ended Questions |
|---|---|---|
| Response Type | Elaborate and detailed answers | Yes/no responses |
| User Insights | Reveals beliefs and experiences | Limited insight value |
| Research Value | High value for empathy mapping | Low value for understanding users |
Empathy maps, personas, scenarios, and journey maps help designers make user-centered decisions instead of designing products they would personally like, keeping focus on actual user needs.
User-Centered Design Tools
Empathy Maps
Visual organization of real user research findings into thinks, says, does, and feels categories.
Personas
Fictional user descriptions created from empathy maps, including photos, vital statistics, and brief bios.
Scenarios
Environmental settings that provide context for journey maps and user stories.
Journey Maps
Stories about how users interact with websites or apps, built from personas and scenarios.
UX Design Learning Options
Preparing for UX Design Career Transition
Intensive training provides comprehensive foundation and professional portfolio
Options include full-time, part-time, weekday, evening, or weekend sessions
Professional-quality work samples are essential for job applications
Real-time instructor support with remote screen sharing capabilities
Key Takeaways
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