Creating Dynamic Animations for your NavVisworks Timeliner
Master Visual Effects in Construction Project Planning
This tutorial assumes you have NavVisworks installed with Animator tools enabled and access to the bim361model.nwf file from your lesson 5 folder.
Core Animation Components
Timeliner Integration
Connect animations directly to project tasks for synchronized visual storytelling. Animations play automatically during task simulation.
Animation Sets
Group selected building elements together for coordinated movement. Create sets from current selections for organized control.
Keyframe Control
Set precise animation points using scrubber timeline positioning. Define start and end states for smooth transitions.
Setting Up the Animation Environment
Enable Extended Column View
Change Timeliner column view to extended mode to access animation controls and additional task parameters.
Activate Animator Tool
Turn on Animator in the tools tab, which integrates animation controls directly within the Timeliner interface.
Create Animation Scene
Establish a new scene with descriptive naming (like 'walls') to organize different animation sequences.
Wall Animation Creation Process
Select Exterior Elements
Choose all four external walls plus adjacent walls near curtain wall
Create Animation Set
Right-click and add animation set from current selection, name as 'exterior walls'
Set Initial Keyframe
Position scrubber at zero, set Z-scale to zero, capture first keyframe
Define End State
Move scrubber to 2-second mark, drag Z-direction down to flatten walls
The X and Y coordinates of the scale animation gizmo don't affect the result since scaling occurs at the center of all selected objects. Focus on Z-direction for vertical building animations.
Animation Integration Verification
Ensures access to animation assignment controls for each task
Links your created animation set to the corresponding construction task
Verifies animation plays correctly during task timeline simulation
Change to model appearance for clearer visual distinction during animation
Animation Types Comparison
| Feature | Scale Animation | Translate Animation |
|---|---|---|
| Primary Use Case | Building elements from ground up | Elements appearing from different locations |
| Gizmo Control | Z-direction scaling from zero | X, Y, Z position changes |
| Visual Effect | Gradual size increase | Movement from external position |
| Best For | Walls, structural elements | Windows, fixtures, equipment |
Window Translation Animation Example
Create New Animation Set
Select windows and create a dedicated animation set for translate movements rather than scaling effects.
Capture Current Position
Set initial keyframe with windows in their final installed position using current timeline position.
Define Start Location
Move scrubber to zero, use translate gizmo to position windows at external starting point, capture keyframe.
Link to Task
Assign window animation to corresponding task in Timeliner animation column for synchronized playback.
Dynamic Animation Implementation
While these animations serve primarily visual purposes, they can significantly elevate project presentations and help clients visualize complex construction sequences more intuitively.
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Key Takeaways